Post by MCGERTY on Aug 29, 2013 10:25:45 GMT
KNOWN GENERAL GAME INFO:
Release Date: Oct 29th US - 1 Nov Europe 2013
Available for: PC, XBOX ONE, PS4, XBOX 360 and PS3.
Confirmed DLC/Expansions
DLC 1: China Rising (*available free of charge with pre-order of BF4)
DLC 2: Second Assault: This will feature 4 fan favorite maps from BF3
DLC 3: Battlefield 4 Naval Strike
DLC 4: Battlefield 4 Dragon’s Teeth
DLC 5: Battlefield 4 Final Stand
Player Count Max Settings. PC/ XBOX ONE / PS4 : 64+2 players (additional 2 slots for Commanders). Xbox 360 and PS3 will be 24+2 players max. (additional 2 slots for Commanders)
CONFIRMED WEAPONS SO FAR:
Assault Rifles
QBZ-95-1 - Seen in this leaked Alpha image.
CZ805 - Carried by the player in the E3 Multiplayer Gameplay video.
M16A3 - Appears in soldier’s hands in ‘Fishing in Baku’ gameplay trailer.
AEK-971 - Appears in ‘Fishing in Baku’ gameplay trailer at 9:00.
HK416 - Seen used by a squadmate in “Fishing in Baku” Trailer
AK5C - Used by player at E3 2013 SP demo.
Carbines
M4A1 - Appears in ‘Fishing in Baku’ gameplay trailer.
AK5C – Seen in “Angry Sea” Trailer, Multiplayer Trailer, E3 Footage
Sniper Rifles
Steyr Scout Elite - Seen in this leaked Alpha image.
QBU-88 - Seen in this leaked Alpha image.
SV-98 - Seen in this leaked Alpha image.
Kel-Tec RFB - Seen falling out of a UH-1 in the E3 Multiplayer Gameplay video.
LMGs
Mk. 46 Mod. 0 - Seen in “Fishing in Baku” Trailer
Ultimax-100 - Seen in this leaked Alpha image. Also seen at E3 demo.
M249 Para - Appears in ‘Fishing in Baku’ gameplay trailer, possible MK.46
Type-88 LMG - Seen in this leaked Alpha image.
Submachine guns
CZ3A1 - Used by a player in the Commander mode trailer.
P90 - Carried by a player in the E3 Multiplayer Gameplay video.
U-100 M5K
Pistols
M9A1 - Seen in this leaked Alpha image.
QSZ-92 - - Appears in ‘Fishing in Baku’ gameplay trailer.
MP412 REX - - Seen in this leaked Alpha image.
Shotguns
Serbu Super Shorty - Seen in “Fishing in Baku” Trailer
Saiga-12 - Used by player at E3 2013 SP demo.
Hawk 12 Gauge - Used by the player in the Commander mode trailer.
M26 MASS - - Seen in the UI of the E3 Multiplayer Gameplay video.
Remington 870 - Appears as a Serbu Super Shorty Remington 870 in ‘Fishing in Baku’ gameplay trailer.
Other Weaponry
Milkor MGL Mk 1S - Appears in ‘Fishing in Baku’ gameplay trailer.
M320 - Appears in ‘Fishing in Baku’ gameplay trailer.
RPG-7 - Carried by a player in the E3 Multiplayer Gameplay video.
FIM-92 Stinger - Carried by a player in the E3 Multiplayer Gameplay video.
XM25 - Seen in E3 Footage
SRAW - Seen in E3 Footage
C4 - Seen in this leaked Alpha Image.
Grenades / Hand thrown
M67 - Seen in all trailers and E3 Footage. Hand thrown fragmentation grenade
M34 WP - Seen in E3 Footage- White Phosphorus, also known as ”Whiskey Pete”, a hybrid smoke incendiary grenade which “Explodes with a cloud of fire damaging any targets in the area of effect”
MTN-55 - Motion sensor ball
Bladed Weaponry
M9 Bayonet Used as a knife, not mounted on weapons.
Improvised “Shank” type weapon
OTHER ITEMS CONFIRMED:
Premium add on confirmed
VoIP for PC
Battlepacks: Through the course of their multiplayer career, players will receive Battlepacks containing random >combinations of new camos, dog tags, knives, XP boosts, and gun attachments. These items are designed to add customization options while not being game-changing.
Motion sensor balls for Recon
C4 for Recon class
C4 can now be thrown (at a limited distance)
Customizable secondary weapons (i.e barrels for pistols, sights and camos)
Suppressing a Recon only possible by Support class (making players screen blur)
5 person squads
Knife attacks can be blocked / countered
2 types of med packs. A smaller one which can be tossed to trapped teammate or stuck onto a passerby
Levolution of buildings is not scripted, requires team effort
Spectator Mode (Confirmed for “nextgen” consoles)
Flash bangs
Incendiary grenades
Weapons (pistols) can now be fired while swimming
Kill assists of 90+ now count as kills. Possibly counting as kills for both players, also possibly on kills assists above 50
Angled grip – better initial recoil
Vertical grip/Fore grip – better movement while aiming
Ability to click on a base on the map to spawn there
3 team factions, USA, Russia and China
You can shoot fire extinguishers to get a smokescreen (awesome)
Sprint swimming and ability to dive underwater for stealth
Players can shot underwater. Unknown if physics will change
Dynamic environment, area will remain dusty/cloudy after heavy damage or demolition of a building
Addition of side sights (side mounted iron sights) to primary guns for closed quarters combat (will not distort FOV)
Addition of working elevators.
Addition of deploy-able road blocks for stopping road traffic.
Perk bar reset on squad wipe
Tugs and Soflam to return.
Coyote scope added.
Attack boat pilot controls the Tow and main gun
Attack boat side-seaters control mini-guns on either side
Boats feature two 4 seat jet skis built into the rear
Engineers can now have AT-Mines and repair torch equipped at the same time.
Reloading magazines cause you to lose the remaining ammo inside it (possibly only in hardcore mode)
Call outs now reveal position of enemy (*i.e enemy machine gunner to the west)
Recorder for PS4 and XBOX ONE believed to be using console DVR.
Green laser sight added for improved stealth. (red laser sight still present)
Red dot and Green dot “type” sights added to pistols
CONFIRMED VEHICLES AND VEHICLE INFO:
Vehicles now have an ammo limit (i.e primary gun on Abrams only has 6 shells) (will reload slowly over time, Secondary gun does not seem to run out, only over heat )
Tires can be shot out, making it harder to steer and operate a vehicle.
Vehicles can be disabled
Helicopters have night vision
The Russian Mi-28 Attack Helicopter
The Russian VDV Buggy
The Chinese ZFB05 Light Armored Vehicle
The American Cougar H MRAP
The American UH-1Y Venom Utility Helicopter
The American H-1Z viper Attack Helicopter
The American F/A-18 Hornet Jet Fighter
The American V-22 Osprey Tiltrotor-Aircraft
The American AC-130 Gunship
The RHIB boat
The Riverine Command Boat
The DV-15 Interceptor Patrol Boat
The Jet Ski
The Chinese Type 98 MBT
The Chinese J-20 Jet
The Chinese WZ-10 Helicopter
The Chinese Harbin Z-9 transport
The American LAV
The American M1 Abrams
The American AMTRAC
also worth noting vehicle wise is that there are 2 types of UAV’s controlled by the Commanders. For the purpose of spotting and for destroying each others’ UAV
KNOWN BUILT IN ADMINISTRATION FEATURES:
(these are things you can do, set or change from the users menu)
Spectator mode and/or battle recorder
Player ping
Ability to mute an annoying player in chat/voip
Player tags
Player kit
In game team balancer – one that actually works
In game votekick/voteban options
COMMANDER MODE:
Two modes, COMMANDER MODE and MOBILE COMMANDER, Commander mode confirmed for PC, PS4 and Xbone. Mobile Commander confirmed for tablets (known tablets listed below). Sorry, no phones mentioned
One commander per team, these 2 players do not take up a slot, can not be killed like in bf2 while playing as Commander.
Commander can use a mini-screen to see what every soldier on the map is seeing.
MOBILE COMMANDER VERSION Controlled only via tablet device, no mobile phones.
Confirmed to work with Apple Ipad/Ipad Mini, Google Nexus and Samsung Galaxy Tab.
Features such as Tomahawk missiles andC-130 gunner ship are based on objectives taken.
Commander can give orders to squad leaders, who can accept or refuse the order
KNOWN CHANGES TO ANIMATIONS/MECHANICS:
Sprint swimming
Short dives while swimming
Ability to fire a side arm while swimming on surface
Recon class has ability to “peak” up over an object and fire while taking cover, possible that other classes may have this too.
Spotting now has a hand gesture and will spot multiple targets at once, eliminating the need to spam the spot key (and in my case annoy my wife with the constant “I have spotted an enemy machine gunner in you AO” playing over and over again)
base jumping / parachute mechanic has changed, you can see player pulling the rip cord after changing to a head first position
Knifing animation has changed, and also features a counter knife feature. Currently counter knife only works from frontal attacks. Alpha game play has only shown one type of take down animation, but likely there are multiples as before.
Tossing a grenade animation has changed, looks more like throwing a baseball now. looks better to me
Automated sliding doors at building and shops.
KNOWN FIXES FROM BATTLEFIELD 3:
All classes have access to carbines and designated marksman rifles.
Recon class has the ability to Zero a weapon
When capturing a base, the radius for being in the capture zone has increased and the icon of the base no longer enlarges and blocks the players view.
Being killed by a jet, Viper, or road vehicle will now displayed as killed by “vehicle name” instead of just “killed”
The ability to c4 boats in the water
Defibrillators need to be charged before use. (done to reduce revive spamming)
60fps on next-gen consoles
Weapons stats now displayed in the in-game load out menu
Ability to spawn on a squad mate who is in water
Glitch that doesn’t allow chained knife take downs to work seems fixed.
Suicide in options menu is changed to “Redeploy”
PLAYER IMPROVEMENTS/CHANGES LISTED BY CLASS:
RECON
PLD “Designates targets for homing weapons like the Javelin and RPG-7v2″
Motion Sensor
SUPPORT
XM25 “Fires 25mm grenades that can explode mid-flight creating a devastating burst taking out lighter targets behind cover. First aim down he sights at the cover, then lift your sights and fire over the cover, the grenade will explode on the other side.”
Ammo Box (large) “A crate filled with ammunition. All comrades nearby will start having their ammo cache restored for all their weapons and gadgets.”
Ammo Pack (small) “Picking it up will replenish some ammo for the soldiers main weapon and sidearm.
ENGINEER
RPG-7V2 “Fires a heavy rocket specialized in doing as much damage as possible around anywhere it impacts. Can also lock-on to laser designated targets.”
Can have the repair torch and AT-Mines equipped at the same time.
ASSAULT
Medic Bag (large) “Deploy a crate of first aid supplies. Any comrades nearby will start regaining health at an increased speed.”
First aid pack (small) “Will heal a soldier to full health over a short time span.”
No support for modifications at this time.
Blue tint not present at this time.
Release Date: Oct 29th US - 1 Nov Europe 2013
Available for: PC, XBOX ONE, PS4, XBOX 360 and PS3.
Confirmed DLC/Expansions
DLC 1: China Rising (*available free of charge with pre-order of BF4)
DLC 2: Second Assault: This will feature 4 fan favorite maps from BF3
DLC 3: Battlefield 4 Naval Strike
DLC 4: Battlefield 4 Dragon’s Teeth
DLC 5: Battlefield 4 Final Stand
Player Count Max Settings. PC/ XBOX ONE / PS4 : 64+2 players (additional 2 slots for Commanders). Xbox 360 and PS3 will be 24+2 players max. (additional 2 slots for Commanders)
CONFIRMED WEAPONS SO FAR:
Assault Rifles
QBZ-95-1 - Seen in this leaked Alpha image.
CZ805 - Carried by the player in the E3 Multiplayer Gameplay video.
M16A3 - Appears in soldier’s hands in ‘Fishing in Baku’ gameplay trailer.
AEK-971 - Appears in ‘Fishing in Baku’ gameplay trailer at 9:00.
HK416 - Seen used by a squadmate in “Fishing in Baku” Trailer
AK5C - Used by player at E3 2013 SP demo.
Carbines
M4A1 - Appears in ‘Fishing in Baku’ gameplay trailer.
AK5C – Seen in “Angry Sea” Trailer, Multiplayer Trailer, E3 Footage
Sniper Rifles
Steyr Scout Elite - Seen in this leaked Alpha image.
QBU-88 - Seen in this leaked Alpha image.
SV-98 - Seen in this leaked Alpha image.
Kel-Tec RFB - Seen falling out of a UH-1 in the E3 Multiplayer Gameplay video.
LMGs
Mk. 46 Mod. 0 - Seen in “Fishing in Baku” Trailer
Ultimax-100 - Seen in this leaked Alpha image. Also seen at E3 demo.
M249 Para - Appears in ‘Fishing in Baku’ gameplay trailer, possible MK.46
Type-88 LMG - Seen in this leaked Alpha image.
Submachine guns
CZ3A1 - Used by a player in the Commander mode trailer.
P90 - Carried by a player in the E3 Multiplayer Gameplay video.
U-100 M5K
Pistols
M9A1 - Seen in this leaked Alpha image.
QSZ-92 - - Appears in ‘Fishing in Baku’ gameplay trailer.
MP412 REX - - Seen in this leaked Alpha image.
Shotguns
Serbu Super Shorty - Seen in “Fishing in Baku” Trailer
Saiga-12 - Used by player at E3 2013 SP demo.
Hawk 12 Gauge - Used by the player in the Commander mode trailer.
M26 MASS - - Seen in the UI of the E3 Multiplayer Gameplay video.
Remington 870 - Appears as a Serbu Super Shorty Remington 870 in ‘Fishing in Baku’ gameplay trailer.
Other Weaponry
Milkor MGL Mk 1S - Appears in ‘Fishing in Baku’ gameplay trailer.
M320 - Appears in ‘Fishing in Baku’ gameplay trailer.
RPG-7 - Carried by a player in the E3 Multiplayer Gameplay video.
FIM-92 Stinger - Carried by a player in the E3 Multiplayer Gameplay video.
XM25 - Seen in E3 Footage
SRAW - Seen in E3 Footage
C4 - Seen in this leaked Alpha Image.
Grenades / Hand thrown
M67 - Seen in all trailers and E3 Footage. Hand thrown fragmentation grenade
M34 WP - Seen in E3 Footage- White Phosphorus, also known as ”Whiskey Pete”, a hybrid smoke incendiary grenade which “Explodes with a cloud of fire damaging any targets in the area of effect”
MTN-55 - Motion sensor ball
Bladed Weaponry
M9 Bayonet Used as a knife, not mounted on weapons.
Improvised “Shank” type weapon
OTHER ITEMS CONFIRMED:
Premium add on confirmed
VoIP for PC
Battlepacks: Through the course of their multiplayer career, players will receive Battlepacks containing random >combinations of new camos, dog tags, knives, XP boosts, and gun attachments. These items are designed to add customization options while not being game-changing.
Motion sensor balls for Recon
C4 for Recon class
C4 can now be thrown (at a limited distance)
Customizable secondary weapons (i.e barrels for pistols, sights and camos)
Suppressing a Recon only possible by Support class (making players screen blur)
5 person squads
Knife attacks can be blocked / countered
2 types of med packs. A smaller one which can be tossed to trapped teammate or stuck onto a passerby
Levolution of buildings is not scripted, requires team effort
Spectator Mode (Confirmed for “nextgen” consoles)
Flash bangs
Incendiary grenades
Weapons (pistols) can now be fired while swimming
Kill assists of 90+ now count as kills. Possibly counting as kills for both players, also possibly on kills assists above 50
Angled grip – better initial recoil
Vertical grip/Fore grip – better movement while aiming
Ability to click on a base on the map to spawn there
3 team factions, USA, Russia and China
You can shoot fire extinguishers to get a smokescreen (awesome)
Sprint swimming and ability to dive underwater for stealth
Players can shot underwater. Unknown if physics will change
Dynamic environment, area will remain dusty/cloudy after heavy damage or demolition of a building
Addition of side sights (side mounted iron sights) to primary guns for closed quarters combat (will not distort FOV)
Addition of working elevators.
Addition of deploy-able road blocks for stopping road traffic.
Perk bar reset on squad wipe
Tugs and Soflam to return.
Coyote scope added.
Attack boat pilot controls the Tow and main gun
Attack boat side-seaters control mini-guns on either side
Boats feature two 4 seat jet skis built into the rear
Engineers can now have AT-Mines and repair torch equipped at the same time.
Reloading magazines cause you to lose the remaining ammo inside it (possibly only in hardcore mode)
Call outs now reveal position of enemy (*i.e enemy machine gunner to the west)
Recorder for PS4 and XBOX ONE believed to be using console DVR.
Green laser sight added for improved stealth. (red laser sight still present)
Red dot and Green dot “type” sights added to pistols
CONFIRMED VEHICLES AND VEHICLE INFO:
Vehicles now have an ammo limit (i.e primary gun on Abrams only has 6 shells) (will reload slowly over time, Secondary gun does not seem to run out, only over heat )
Tires can be shot out, making it harder to steer and operate a vehicle.
Vehicles can be disabled
Helicopters have night vision
The Russian Mi-28 Attack Helicopter
The Russian VDV Buggy
The Chinese ZFB05 Light Armored Vehicle
The American Cougar H MRAP
The American UH-1Y Venom Utility Helicopter
The American H-1Z viper Attack Helicopter
The American F/A-18 Hornet Jet Fighter
The American V-22 Osprey Tiltrotor-Aircraft
The American AC-130 Gunship
The RHIB boat
The Riverine Command Boat
The DV-15 Interceptor Patrol Boat
The Jet Ski
The Chinese Type 98 MBT
The Chinese J-20 Jet
The Chinese WZ-10 Helicopter
The Chinese Harbin Z-9 transport
The American LAV
The American M1 Abrams
The American AMTRAC
also worth noting vehicle wise is that there are 2 types of UAV’s controlled by the Commanders. For the purpose of spotting and for destroying each others’ UAV
KNOWN BUILT IN ADMINISTRATION FEATURES:
(these are things you can do, set or change from the users menu)
Spectator mode and/or battle recorder
Player ping
Ability to mute an annoying player in chat/voip
Player tags
Player kit
In game team balancer – one that actually works
In game votekick/voteban options
COMMANDER MODE:
Two modes, COMMANDER MODE and MOBILE COMMANDER, Commander mode confirmed for PC, PS4 and Xbone. Mobile Commander confirmed for tablets (known tablets listed below). Sorry, no phones mentioned
One commander per team, these 2 players do not take up a slot, can not be killed like in bf2 while playing as Commander.
Commander can use a mini-screen to see what every soldier on the map is seeing.
MOBILE COMMANDER VERSION Controlled only via tablet device, no mobile phones.
Confirmed to work with Apple Ipad/Ipad Mini, Google Nexus and Samsung Galaxy Tab.
Features such as Tomahawk missiles andC-130 gunner ship are based on objectives taken.
Commander can give orders to squad leaders, who can accept or refuse the order
KNOWN CHANGES TO ANIMATIONS/MECHANICS:
Sprint swimming
Short dives while swimming
Ability to fire a side arm while swimming on surface
Recon class has ability to “peak” up over an object and fire while taking cover, possible that other classes may have this too.
Spotting now has a hand gesture and will spot multiple targets at once, eliminating the need to spam the spot key (and in my case annoy my wife with the constant “I have spotted an enemy machine gunner in you AO” playing over and over again)
base jumping / parachute mechanic has changed, you can see player pulling the rip cord after changing to a head first position
Knifing animation has changed, and also features a counter knife feature. Currently counter knife only works from frontal attacks. Alpha game play has only shown one type of take down animation, but likely there are multiples as before.
Tossing a grenade animation has changed, looks more like throwing a baseball now. looks better to me
Automated sliding doors at building and shops.
KNOWN FIXES FROM BATTLEFIELD 3:
All classes have access to carbines and designated marksman rifles.
Recon class has the ability to Zero a weapon
When capturing a base, the radius for being in the capture zone has increased and the icon of the base no longer enlarges and blocks the players view.
Being killed by a jet, Viper, or road vehicle will now displayed as killed by “vehicle name” instead of just “killed”
The ability to c4 boats in the water
Defibrillators need to be charged before use. (done to reduce revive spamming)
60fps on next-gen consoles
Weapons stats now displayed in the in-game load out menu
Ability to spawn on a squad mate who is in water
Glitch that doesn’t allow chained knife take downs to work seems fixed.
Suicide in options menu is changed to “Redeploy”
PLAYER IMPROVEMENTS/CHANGES LISTED BY CLASS:
RECON
PLD “Designates targets for homing weapons like the Javelin and RPG-7v2″
Motion Sensor
SUPPORT
XM25 “Fires 25mm grenades that can explode mid-flight creating a devastating burst taking out lighter targets behind cover. First aim down he sights at the cover, then lift your sights and fire over the cover, the grenade will explode on the other side.”
Ammo Box (large) “A crate filled with ammunition. All comrades nearby will start having their ammo cache restored for all their weapons and gadgets.”
Ammo Pack (small) “Picking it up will replenish some ammo for the soldiers main weapon and sidearm.
ENGINEER
RPG-7V2 “Fires a heavy rocket specialized in doing as much damage as possible around anywhere it impacts. Can also lock-on to laser designated targets.”
Can have the repair torch and AT-Mines equipped at the same time.
ASSAULT
Medic Bag (large) “Deploy a crate of first aid supplies. Any comrades nearby will start regaining health at an increased speed.”
First aid pack (small) “Will heal a soldier to full health over a short time span.”
No support for modifications at this time.
Blue tint not present at this time.