Post by Deleted on Nov 24, 2013 23:42:31 GMT
1. Strength in Numbers
Back when we were playing 12 vs. 12 matches of Conquest, it was possible to play an entire match while only bumping into 4-5 opponents. Seriously, sometimes the top player only had five kills the whole round. That’s not the case in Conquest Large maps guys. With 32 players on each team, the enemy encounters are constantr. As a result, don’t be a lonewolf. You won’t last long at all.
2. Squad Play
Always play in a squad to avoid getting outnumbered. Now with a five-player capacity, squads are more effective than ever. But make sure you mix classes to better support each other. Squad compositions will vary based on map and tactical situation. But generally it’s best to have two assault, one engineer, one support, and one recon player in each squad. The recon kit’s Motion Sensors and T-UGS are particularly useful in dense areas, perfect for locating enemy troops.
3. Defend, Defend, Defend!
Yeah,I know how you play. You capture a flag and quickly move on to the next one, leaving nobody behind to defend. Don’t worry, you’re not alone i was doing the same and so are most of Naut. But in 64-player matches, leaving flags undefended isn’t just lazy. It’s dumb. Do you really need all 32 players in your team to be on the attack? Unlike 12 vs. 12 matches, defending in Conquest Large is rarely dull. At the very least, leave one squad back to defend each held control point. Otherwise the enemy will easily recapture it within seconds.
4. Logistics
Most of your team’s vehicles spawn back at your base. Remember this as the battle commences and your base fills with more and more vacant vehicles. Don’t leave them back at your base gathering dust. Instead, spawn back at your base once and awhile to bring those vehicles to the front lines. If playing as your team’s commander, keep busy deploying assets like UAVs, supply drops, Gunships, and cruise missiles. Failing to field these readily available assets puts your team at a serious disadvantage.
5. Chain of Command
Orders flow from your team’s commander, down to the squad leaders, then on to squadmates. It’s up to your squad leader to relay the commander’s order or issue their own.NO ONE IS DOING THIS PROPERLY!!!!! If your squad leader isn’t using orders, issue a friendly reminder, requesting orders. If you’re not playing with orders (in any game mode) you’re simply leaving free bonus points on the table. In addition to earning bonus points, orders help keep each squad on-task and well-spaced. And in a 64-player match, the commander has the best view of the Battlefield, capable of routing squads to various hotspots as needed. Out of all the tidbits i just posted Chain of command is probably the most important!
Back when we were playing 12 vs. 12 matches of Conquest, it was possible to play an entire match while only bumping into 4-5 opponents. Seriously, sometimes the top player only had five kills the whole round. That’s not the case in Conquest Large maps guys. With 32 players on each team, the enemy encounters are constantr. As a result, don’t be a lonewolf. You won’t last long at all.
2. Squad Play
Always play in a squad to avoid getting outnumbered. Now with a five-player capacity, squads are more effective than ever. But make sure you mix classes to better support each other. Squad compositions will vary based on map and tactical situation. But generally it’s best to have two assault, one engineer, one support, and one recon player in each squad. The recon kit’s Motion Sensors and T-UGS are particularly useful in dense areas, perfect for locating enemy troops.
3. Defend, Defend, Defend!
Yeah,I know how you play. You capture a flag and quickly move on to the next one, leaving nobody behind to defend. Don’t worry, you’re not alone i was doing the same and so are most of Naut. But in 64-player matches, leaving flags undefended isn’t just lazy. It’s dumb. Do you really need all 32 players in your team to be on the attack? Unlike 12 vs. 12 matches, defending in Conquest Large is rarely dull. At the very least, leave one squad back to defend each held control point. Otherwise the enemy will easily recapture it within seconds.
4. Logistics
Most of your team’s vehicles spawn back at your base. Remember this as the battle commences and your base fills with more and more vacant vehicles. Don’t leave them back at your base gathering dust. Instead, spawn back at your base once and awhile to bring those vehicles to the front lines. If playing as your team’s commander, keep busy deploying assets like UAVs, supply drops, Gunships, and cruise missiles. Failing to field these readily available assets puts your team at a serious disadvantage.
5. Chain of Command
Orders flow from your team’s commander, down to the squad leaders, then on to squadmates. It’s up to your squad leader to relay the commander’s order or issue their own.NO ONE IS DOING THIS PROPERLY!!!!! If your squad leader isn’t using orders, issue a friendly reminder, requesting orders. If you’re not playing with orders (in any game mode) you’re simply leaving free bonus points on the table. In addition to earning bonus points, orders help keep each squad on-task and well-spaced. And in a 64-player match, the commander has the best view of the Battlefield, capable of routing squads to various hotspots as needed. Out of all the tidbits i just posted Chain of command is probably the most important!